Remmke wrote:How do tanks play now? Last time i played was at the very start of GF test but didn't like it... dunno, also its yet another game you have to throw money at to keep a fair progression in xp so it would need to be really good. But i don't want to waste my time downloading it and watching YT videos are generally deceiving so i want to hear somebody with first hand experience.
Hm... it's a totally different gameplay style compared to Wot. One thing I can say for sure: it's not as forgiving as WOT. If you phuck up it can be a quick return to garage (in realistic and simulator battles especially), not like in wot when you can back up with less XP - this can be a worth to mention source of frustration. You really don't need to throw money at it. I reached all tier 4 german tanks without a prem account... but then again I did the same in WOT (almost finished E75 grind without premium account - I was so happy when they introduced the E75-E100 ... E100 is still one of my fav tanks)
The arcade battles are kinda like the same as they always were BUT they did change the spotting mechanism recently - you don't spot the enemy tank through all the bushes and trees from a mile away anymore - it's more like in WOT now which is a nice touch. You can now shoot from cover and not get spotted.
I really like how they changed the realistic battles. There are no overtarget markers nor aim cross to tell you if you pen or not and now it's not only german vs the rest of the trees as it was before. The tanks are mixed like in Wot.
They reworked the crew skills thingy which is now easier to understand and use and there are some AI targets on every map so you have quite the range of targets.
They also added new maps 3 of which have destructible environment which can help you get into other firing positions.
All in all I like the most recent update - released ~ 3 days ago:
http://warthunder.com/en/news/3404-deve ... restorm-en