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Re: tank discussion

PostPosted: 05 May 2015 12:47
by Deekay_
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T62 gets penned by HE in that hole now. Thx wg.
:dildo: :dildo: :dildo: :dildo: :dildo: :dildo: :dildo: :dildo: :dildo:
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Re: tank discussion

PostPosted: 05 May 2015 13:45
by wetlioN
ye i heard about that :tomatard:

Re: tank discussion

PostPosted: 05 May 2015 13:55
by H311fi5h
I was in a hull down 1on1 with the 121 against a T-62A on Serene Coast (C1) the other day, trying to shoot the flat part of the turret front. I was kinda surprised that I penned 3 shots in a row. I think I know why >:D
But can someone explain to me how they manage to fuck up some tank every goddamn patch? It's not like there were any changes made to those tanks. I could understand if it was a new HD model or something, but in this case the only thing they had to do was not to touch anything. Is that really too hard for WG? Best QA my ass...

Re: tank discussion

PostPosted: 05 May 2015 14:18
by dfx
Played my 62A yesterday - did 7k dmg, made 9 kills, 100 decap points and survived. Maybe my model is not broken :dealwithit:

BTW; Software (or to be more specific: the code) is a bitch. Sometimes you can't predict how changing a single line of code somewhere may affect something else.

Re: tank discussion

PostPosted: 05 May 2015 14:39
by hypnotoes
H311fi5h wrote:I was in a hull down 1on1 with the 121 against a T-62A on Serene Coast (C1) the other day, trying to shoot the flat part of the turret front. I was kinda surprised that I penned 3 shots in a row. I think I know why >:D
But can someone explain to me how they manage to fuck up some tank every goddamn patch? It's not like there were any changes made to those tanks. I could understand if it was a new HD model or something, but in this case the only thing they had to do was not to touch anything. Is that really too hard for WG? Best QA my ass...


Lousy coding.

They copypasta the code too much and can't keep track of all the places it's being used in game. They messed up this one fiddling with AMX30 mantlet probably.
I can't really think of any other reason.

The game has been out long enough so probably the original coders aren't there any longer and stuff like that is bound to happen.

Re: tank discussion

PostPosted: 05 May 2015 15:01
by RedlineRailgunningRemmel
H311fi5h wrote:I was in a hull down 1on1 with the 121 against a T-62A on Serene Coast (C1) the other day, trying to shoot the flat part of the turret front. I was kinda surprised that I penned 3 shots in a row. I think I know why >:D
But can someone explain to me how they manage to fuck up some tank every goddamn patch? It's not like there were any changes made to those tanks. I could understand if it was a new HD model or something, but in this case the only thing they had to do was not to touch anything. Is that really too hard for WG? Best QA my ass...


Some game designer making changes to a collision model and then forget to revert or finish the work and save it to the live project branch? :eggplant: :tomatard: Its weird how many times this happened.

Re: tank discussion

PostPosted: 10 May 2015 15:52
by RedlineRailgunningRemmel
Anyone played the 30B on live? Upgrade to AMX-30 or just a step to the side? Looking at the DPM it seems the reload is now slower than the Leo1 but what about the aim bloom? Is it better? I also dislike the massive turret tumor.

Re: tank discussion

PostPosted: 10 May 2015 15:58
by H311fi5h
It's crap. Aiming is better than the Leopard, but everything else is worse.

Re: tank discussion

PostPosted: 10 May 2015 17:06
by TayIor_Swift
T-62A's gun was moved back a few cm in 9.7 and with that, the mantle was moved back too.

Re: tank discussion

PostPosted: 10 May 2015 20:06
by RedlineRailgunningRemmel
OK shit to read, what about the 113 then? It is the last t10 i could grind, im not going to bother with the Foch 155.

Re: tank discussion

PostPosted: 10 May 2015 21:12
by H311fi5h
Well, I guess everyone knows how I feel about this tank. I love it. But, I will also admit, it is a very challenging tank to play. Driving the 113 successfully is all about making the 4° gun depression work. If you can do that, you will be rewarded with a tank featuring pretty good armor, high DPM and great mobility. But if you can't it will be the source of endless rage and frustration. It takes quite some patience to figure out the spots on all the maps where you can get the depression and to learn how to use the armor. I wouldn's say the 113 is particularly good or bad, but a rather unique challenge. If you like that, I'd say just grind it. Even if you don't enjoy the 113 in the end, it's still a bloody good line from T7 onwards.

Re: tank discussion

PostPosted: 10 May 2015 21:23
by Paris_Hilton
well if you played t62a u know where to do and what to do in a 113 then ? t62a has 5° so it is nearly same as 113

Re: tank discussion

PostPosted: 10 May 2015 21:31
by wetlioN
Paris_Hilton wrote:well if you played t62a u know where to do and what to do in a 113 then ? t62a has 5° so it is nearly same as 113

i only played the 121 and i can not support this comment :!

Re: tank discussion

PostPosted: 10 May 2015 21:32
by Brati007
depression wise the amx 50120 was for me at least the biggest cancer until i started playing lttb QQ

Re: tank discussion

PostPosted: 10 May 2015 21:35
by H311fi5h
veitileiN wrote:
Paris_Hilton wrote:well if you played t62a u know where to do and what to do in a 113 then ? t62a has 5° so it is nearly same as 113

i only played the 121 and i can not support this comment :!


It really isn't the same. It a difference of 33% and 25% gun depression. The difference between 121 and 113 is as big as the difference between IS-7 and T110E5. That's massive and it dictates how you have to play the tank. I'm currently trying to play the 121, and I still struggle, because all the positions that worked with the 113 don't work with the 121.

Re: tank discussion

PostPosted: 10 May 2015 21:38
by wetlioN
well then the 113 might not be that bad then.

still happy i sold the 121. such cancer WOW

Re: tank discussion

PostPosted: 11 May 2015 09:41
by kihrEx
121 masterrace, only the mightiest can perform in it. 7,92sec reload with that alpha dmg is flippin' brutal.

Re: tank discussion

PostPosted: 11 May 2015 14:05
by Tjappi0
kihrEx wrote:121 masterrace, only the mightiest can perform in it. 7,92sec reload with that alpha dmg is flippin' brutal.


Come to think of it it's in the same line as the mightiest WZ-132 masterrace



Coincidence?

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Re: tank discussion

PostPosted: 17 May 2015 14:14
by RedlineRailgunningRemmel
Now at the Chinese t9 HT.... 2nd gun.. wg free xp barrier i think, 320 alpha and 215 pen... and next gun is only 66k xp. nice wg.

Re: tank discussion

PostPosted: 31 May 2015 14:29
by RedlineRailgunningRemmel
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