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Re: World of Warships

Postby Pastaiolo » 20 Apr 2015 08:38

Get a baltimore and pew pew all planes with me!
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Re: World of Warships

Postby kihrEx » 20 Apr 2015 10:26

I got my shmexy lexy now I can pew pew planes with you with that! :P
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Re: World of Warships

Postby Pastaiolo » 20 Apr 2015 11:20

Even better. Usually it means there will be an enemy carrier :D

Yesterday we had a fancy round

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Re: World of Warships

Postby ShrubberyCollector » 20 Apr 2015 12:00

Yeah... fancy... go away! The enym essex hunted down all my planes which, ofc, stood no chance. Pasta the damn leecher couldn't provide AA cover properly and so he ended up being happy to shot down... uhm... 3 or 4 planes per attack while i lost 3 whole squadrons?
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Re: World of Warships

Postby Pastaiolo » 20 Apr 2015 12:17

actually no, your fighters died and so did his :P

Measure 32 camo for Baltimore, gonna install that

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You can find some others here

http://forum.worldofwarships.eu/index.p ... skin-mods/
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Re: World of Warships

Postby ShrubberyCollector » 20 Apr 2015 13:22

Got myself the very first klingon rage. Anyone able to translate?

Spoiler:
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I destroyed his nagato with a perfect torp salvo that went like this (same battle, just a bit later):

Spoiler:
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Playing the saipan is sooooo much fun if you don't ge screwed over by the MM.
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Re: World of Warships

Postby Otto_von_HEATmarck » 20 Apr 2015 15:26

u also get fps drops if u face tons of torps ?

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Re: World of Warships

Postby ShrubberyCollector » 20 Apr 2015 15:48

Updates on the patchnotes:

1) IJN CVs - faster take off, more squadrons, but less planes. Focus is on attack planes, they can't achieve air superiority and will be vurnable to USN fighters.

2) buffed armor for CAs and BBs.

3) emergency repair on BBs will last longer (rapairing more damage), but with bigget cooldown. This will give them the ability to survive "when focused".

4) AP and HE changes. APs will no longer deal kinectic damage when they don't penetrate, also they will need longer to explode (much easier to overpenetrate lighter armored target. HE damage buffed.

5) torpedoes will be harder to spot from planes, so high tier DDs can use them.

6) high tier CAs (9-10) will get the emergency repairs like BBs.

7) carrier planes will be faster after they drop their payload.

8) Kitakami will get smoke, Yamato will get RoF buff, Senjo will get more hp and RoF buff.

9) punishment for team damage

10) they will star crypting their scripts, so they are harder to modify. Most mods wont work with 0.3.1.

11) New high tiers map. The team will spawn in 2 parts ... diagonally. If you want to combine with the other part of the team you will meet at the middle (same for the enemy ofc).

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Re: World of Warships

Postby Pastaiolo » 20 Apr 2015 16:02

Interesting stuff.
As usual, we have to wait for freaking teams to translate the dev bulletin.

Here is the russian one, at least you can look at pictures

http://worldofwarships.ru/ru/news/common/bulletin-031/
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Re: World of Warships

Postby CandyVanMan » 20 Apr 2015 16:25

Looks like good changes all over the board, are we really dealing with WG here?
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Re: World of Warships

Postby ShrubberyCollector » 20 Apr 2015 16:27

CandyVanMan wrote:Looks like good changes all over the board, are we really dealing with WG here?


WoWS had/has it's very own dev team seperated from WoT and WoWp
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Re: World of Warships

Postby Pastaiolo » 20 Apr 2015 16:27

Different studio, and it's still early development.

Look how sexy this thing looks.

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Re: World of Warships

Postby Silu_0 » 20 Apr 2015 17:01

ShrubberyCollector wrote:
CandyVanMan wrote:Looks like good changes all over the board, are we really dealing with WG here?


WoWS had/has it's very own dev team seperated from WoT and WoWp
And it freaking shows. The game already feels more polished and in better shape than WoT felt when it was leaving OBT. The technical side is solid, optimization is well done (I think, though my rig isn't the weakest) game doesn't look bad. Audio is superb, guns sound great, especially AA (Battleship firing main + secondary batteries + AA at the same time is like a goddamn classical music to me) Voice commands are good, GUI sounds are good. They even added the ear ringing effect when you are too close to a BB firing a broadside salvo. Tasty stuff.

They got the gameplay right too. All it needs now is content, fine-tuning and balancing, which isn't so bad anyway.

My best score so far, my 3rd day of playing. 7 kills in a humble tier 5 Omaha.
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I sunk Ectar's Cleveland that day too in another battle, he was one of my 5 kills then :)
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Re: World of Warships

Postby ShrubberyCollector » 20 Apr 2015 18:04

Some more additional info

Some more from the dev's answers today.

- ship's camouflage is planned for 0.3.2

- players in a division will stil spawn far away from each other, it's not a priority to fix that, but they will do it at some point.

- they will do their best to add 0.3.1 to the SuperTest server till the end of the month and it would be fair to expect it in the first half of may on CBT (9th may anyone?)

- 0.3.1 won't be the OBT version so we will get at least 1 more big patch before OBT

- the aiming mod won't work at the start of 0.3.1, but the mod makers will still be able to adapt, so basically it will be avalible again a bit later. They will "keep and eye on the situation", but they have no plans to ban it for now. They don't plan to disable scripts mods, they just want to make the client more secure, so mods can't steal login details for example.

- more perks planned for 0.3.2

- there are no plans to rebalance the fighters. Low tier CVs will still suffer and IJN CVs will have big problems with the fighters too

- they will try to fix the Islands of ice map ASAP
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Re: World of Warships

Postby Pastaiolo » 20 Apr 2015 18:48

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Re: World of Warships

Postby _GLaDOS » 21 Apr 2015 21:52

btw pasta, the Benson must be awesome when I deal 60% more dameg (sic! ;) ) in it than with the Mahan
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Re: World of Warships

Postby ShrubberyCollector » 21 Apr 2015 21:56

_GLaDOS wrote:btw pasta, the Benson must be awesome when I deal 60% more dameg (sic! ;) ) in it than with the Mahan


That poor yamato. Rip.
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Re: World of Warships

Postby _GLaDOS » 21 Apr 2015 22:00

ShrubberyCollector wrote:
_GLaDOS wrote:btw pasta, the Benson must be awesome when I deal 60% more dameg (sic! ;) ) in it than with the Mahan


That poor yamato. Rip.

oh yes... :gusta: needed to change my pants after that Fappa
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Re: World of Warships

Postby Silu_0 » 21 Apr 2015 23:02

Fuso broke my dmg record scoring a 180k juicy damage. That bad girl wasn't even fully upgraded yet.

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She was like - " R U avin giggle there m8? How about I bash your head in with eight 356mm, cheeky cunt?"
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Re: World of Warships

Postby ShrubberyCollector » 22 Apr 2015 08:27

By the way, we might have to deal with a small issue once we get clans in WoWS. The current intention is to unify clans same as accounts, gold, free exp and prem acc. However this was allready a problem in WoWP (yes, there are people who play it and were complaining about). Given that WoWS is allready quite succesfull (peak of about 9k players during primetime in a CBT) it's likely that this will cause problems with the clans. Ideal will probably not expand at full extend to WoWS but everyone who is in IDEAL will be in IDEAL in both games. With the limit of 100 players this might be a problem. I for an example would love to have the IDEAL tag at least in WoWS but this would mean that i would occupy a spot in WoT which is not my intention since i left IDEAL to prevent such thing.
It's still not implemented and maybe they will come up with the solution of seperated or sibling clans which would be the best imo. But if not...
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