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War Thunder (Planes and Tanks)

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Re: War Thunder (Planes and Tanks)

Postby Bowser_nl » 26 May 2014 12:35

Remmke wrote:
Any gifs? >:D


It's hard to make gifs with the KV2 because every time you fire you are surrounded by giant clouds of smoke so you can't really see the enemy blow up. The replay free cam controls are buggy as hell too.

I have this one of a KV1. I blew his gun off and he couldn't repair so he decided to push me around. Then i decided to remove his turret at point blank range. >:D

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Re: War Thunder (Planes and Tanks)

Postby Pfuf » 26 May 2014 20:04

that looks awesome!
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Re: War Thunder (Planes and Tanks)

Postby gigeli » 26 May 2014 20:16

Pfuf, your nickname in WT is the same as here in the forums and in WoT right? Because I just added a guy named Pfuf to my friends list.


Painted my beloved KV-2 for trolling reasons. Or maybe it's also nice to see a happy face in the kill cam >:D .

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Re: War Thunder (Planes and Tanks)

Postby Pfuf » 27 May 2014 07:51

yes gigeli.

My nick irl and every game after 1997 is Pfuf O:)

btw i tried WT yesterday but i need a lot of advices. maybe theres a chance anyone could teach me tomorrow? :xealsation:
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Re: War Thunder (Planes and Tanks)

Postby BoogieM » 27 May 2014 08:15

Pfuf wrote:btw i tried WT yesterday but i need a lot of advices. maybe theres a chance anyone could teach me tomorrow? :xealsation:


1. Try to look like the least important target
2. always get those parts asap cause you're gonna get damaged
3. don't ever think that because you're hull down you're safe
4. get your crew to lvl 100 asap and do the basic training thingy for that tank (Bowser said it makes a lot of difference)
5. realistic battles seem to be more rewarding and less annoying since you're not seen by everyone on the fricking battlefield like you're wearing screaming red lights on your tank
6. angle your tank! it works!
7. always aim higher than where you want your shot to land (more than in WOT). In WT it seems the shells use wet gun powder => impotent shots.
8. DON'T hit big trees nor rock fences - it's not WOT > you'll get damage and may lose your: track; suspension; drive train etc

Pretty much what I learned to this point... can't get the hitbox thing yet (despite the fact that I done the training session)
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Re: War Thunder (Planes and Tanks)

Postby Pastaiolo » 27 May 2014 09:18

9. Top ammo is almost never the best ammo to use.
On german tanks use the PzGr39 that have capped shells instead of the APCR, on russian tanks instead use APHE shells.
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Re: War Thunder (Planes and Tanks)

Postby Pastaiolo » 27 May 2014 12:30

Got a Kursk battle on simulator mode finally.

Engaged two Panthers at 1600 meters away with my kv85, only damaged their tracks before seeing my turret flying off. Still took them 8 minutes of non stop shooting at that distance
Sadly i coudn't flank >:D
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Re: War Thunder (Planes and Tanks)

Postby Bowser_nl » 28 May 2014 13:30

I'm going to stop playing GF untill they fix the pathetic 2minute battles, add better maps and decrease the terrible rng. Planes where more fun anyway.
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Re: War Thunder (Planes and Tanks)

Postby BoogieM » 28 May 2014 14:21

Pastaiolo wrote:Got a Kursk battle on simulator mode finally.

Engaged two Panthers at 1600 meters away with my kv85, only damaged their tracks before seeing my turret flying off. Still took them 8 minutes of non stop shooting at that distance
Sadly i coudn't flank >:D


I got into one of those with T50 > killed 10 trucks/AAs/whateva and 2 tanks (PzIII Fs).
Then I got in a Kursk battle with Stug III A > shot all my rounds in 2 T34s last 3 shots from the side @ 20 m ... I was eventually shot by an enemy T34 since I showed my left side while flanking the other. All in all the Stug battle pissed me off bad and it was the last for me yesterday.
The russians seem to have an advantage on that map ... I do have to admit it could be a bit premature to state that (1 game on each side).

P.S: Those artilery/fixed AT guns the russians have are very accurate.
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Re: War Thunder (Planes and Tanks)

Postby Pastaiolo » 29 May 2014 10:26

New patch was released yesterday night apparently

Fixed an issue that was causing FPS drops intermittently during aircraft combat (thanks to all our players that posted logs and replays for us :)
Improved help screen for ground vehicle controls.
Re-arranged UI element positions in the combat interface (they won’t obstruct each other any more)
Fixed an error in the ground vehicle tutorial where ‘zoom in’ wouldn’t trigger its continuation, which made it impossible to complete the tutorial.
Fixed an issue that wasn’t allowing re-spawn while player had too little ammunition available.
Issue when repair time was being increased whilst upgrading using the ‘field repair’ crew skill has been fixed.
Fixed battle mass and transmission parameters of Aufklärungspanzer 38(t). Its mass now is 11 tons, its maximum speed is 58km/h
Fixed maximum speed of Pz.Kpfw 38(t) A/F - it is now 42km/h.
Fixed maximum fire rate of the M3 75mm cannon (captured M4A2) from 18 to 12 shots per minute.
Fixed how the detonation fuse for PzGr39 88-mm AP shells work, the armour thickness on which it would trigger has been reduced by half.
Fixed displayed penetration values for OF462 shell (M-30 cannon from SU-122)
Fixed displayed armour values of the SU-122 (it wasn’t displaying the armour thickness of the fighting compartment).
Fixed after-penetration effect of APHE 57-mm shells of ZIS-2, ZIS-4, ZIS-4M cannons (BR271, 271K, 271M shells). Fragmentation effect parameters of these shells was the same as 45mm AP shells with the same mass. Amount and effect radius of casualty-producing fragments has been increased.
Fixed several client crashes due to poor connection at the start of the game.

I am curious about the changes to the PzGr39 88mm and the APHE 57mms but i don't understand how they changed exactly? Are those nerfs or buffs?
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Re: War Thunder (Planes and Tanks)

Postby BoogieM » 29 May 2014 10:33

Do you guys play WT every evening? How many guys can go in a platoon? 3 like in WOT?
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Re: War Thunder (Planes and Tanks)

Postby Pastaiolo » 29 May 2014 10:57

Yeah more or less in the evening, and no, i think it's 4 or 5.
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Re: War Thunder (Planes and Tanks)

Postby Bowser_nl » 29 May 2014 10:57

BoogieM wrote:Do you guys play WT every evening? How many guys can go in a platoon? 3 like in WOT?


Yeah not every evening but quite often. 4 man in a platoon is max.
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Re: War Thunder (Planes and Tanks)

Postby AngryBanana » 29 May 2014 11:03

Sherman nerfed again QQ QQ QQ
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Re: War Thunder (Planes and Tanks)

Postby Pastaiolo » 29 May 2014 11:07

Historical data, bitch! >:D

Just tried the panzer 4/70, and it's as random as the others. Sometimes you just do nothing (mostly to t-34s), sometimes you one shot them.
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Re: War Thunder (Planes and Tanks)

Postby Pastaiolo » 29 May 2014 14:42




Evil Bowsy laughing at my death QQ QQ QQ QQ
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Re: War Thunder (Planes and Tanks)

Postby Pfuf » 29 May 2014 14:55

i got the stug with this short gun.... and its utter shit. i have to get used to this game and atm its really frustrating. (but i made a testdrive with this premium jagdpanther and this thing is so great, i want such a tank!)

edit: after researching HEAT its quite good. looking forward for the next tank
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Re: War Thunder (Planes and Tanks)

Postby BoogieM » 29 May 2014 15:07

Pastaiolo wrote:Evil Bowsy laughing at my death QQ QQ QQ QQ


lol.

One Q: How can I take an airplane in a tank game?
Is it possible? or not yet?
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Re: War Thunder (Planes and Tanks)

Postby Bowser_nl » 29 May 2014 16:31

BoogieM wrote:
Pastaiolo wrote:Evil Bowsy laughing at my death QQ QQ QQ QQ


lol.

One Q: How can I take an airplane in a tank game?
Is it possible? or not yet?


Not possible. Combined games are not implemented yet. (be happy if you enjoy groundforces >:D )
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Re: War Thunder (Planes and Tanks)

Postby Pastaiolo » 29 May 2014 21:14

From tomorrow pleins vs tonks

http://warthunder.com/en/news/622-Mixed ... -forces-en

Some changes from the cbt are listed in that article also
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